I'm puzzled as to why there seem to be many Latino comics illustrators but comparatively few Latino comics writers. Perhaps this is evidence of a need for a guidebook as inspiring, accessible, and comprehensive as Mastering Comics, the follow-up to the Eisner Award-nominated Drawing Words & Writing Pictures. Both books should be considered essential reading for all aspiring cartoonists. To learn more, read this month's Q&A with Matt Madden, co-author of Mastering Comics.
Matt Madden is a cartoonist who also teaches comics and drawing at the School of Visual Arts. His work includes 99 Ways to Tell a Story: Exercises in Style, a collection of his comics adaptation of Raymond Queneau's Exercises in Style; a translation from the French of Aristophane's The Zabоme Sisters; and Drawing Words & Writing Pictures and Mastering Comics, a pair of comics textbooks written in collaboration with his wife, Jessica Abel. The couple are also series editors for The Best American Comics from Houghton-Mifflin Harcourt. He is currently on an extended residency in Angoulême, France with his wife and their two children. You'll find recent news at http://www.mattmadden.com/ and http://dw-wp.com/
Marcela Landres (MC): How did you get started as a cartoonist?
Matt Madden (MM): Unlike a lot of cartoonists, I didn't grow up dreaming of being a cartoonist. I read some comics as a kid but it wasn't until my teens that I really fell into the medium. There were no schools or guidebooks so I just taught myself how to write, draw, and design comics through trial and error. The comics world has a strong history of a self-publishing, from photocopied fanzines to full-color hardcovers, and it doesn't have the stigma of vanity publishing that I see in the literary publishing world. So I simply began drawing comics and publishing them in little photocopied booklets that I would sell and trade through the mail and at comics conventions. Gradually my work got noticed by a few critics and editors and that led to my first two books, Black Candy and Odds Off, being published by small independent comics publishers.
MC: If you knew then what you know now, what would you have done differently?
MM: I wish I had spent more time doing life drawing and generally concentrating on my drawing when I was starting out. I'm contradicting what I say as a teacher here: I do think it's valuable to dive into comics and start making work right away. There are so many skills to master in order to make comics that if you wait until you've learned each one you'll never get started! If I hadn't started making mini comics, I'm honestly not sure I would have had the motivation to keep going and keep improving. But all that said, at a certain point I realized that I was lagging in certain basics of drawing--the human figure in particular--and that was holding me back as an artist.
MC: What three mistakes should newbie cartoonists avoid?
MM: Building on what I just said, I think it's a good idea to learn by doing and start making comics using whatever skills you have at hand, even if it's just stick figures or clip art. Some artists move on to more expressive modes while others find that a simple visual language is all they need. I meet a lot of young artists who get stuck at the stage of world-building: they have notebooks full of character sketches, maps, and family trees but they can't make the transition to telling actual stories. Finally, though comics are a highly visual language, too often I see writing in comics that is sub par, both in terms of its quality as prose or dialogue but also in its basic mechanics.
MC: Alternatively, what are three signs of a top-notch cartoonist?
MM: One quality of many of the best cartoonists is a usually hard-earned capacity for understatement, both in drawing style and in storytelling. It's very easy to be over-the-top in comics and that's fun but it's an approach that lacks subtlety. (It's worth pointing out that that is fine and even preferable for some authors and readers, perhaps more so in comics than other media.) Most of the best cartoonists have a supple command of the often ironic interplay between word and image in comics. Finally, many of the artists I admire embrace their quirkiness in some way; rather than change their drawing or their subject matter to conform to some kind of norm, the cultivate that weirdness.
MC: Who is your agent and how did you meet him/her? If you don't have an agent, how did you come to be published by First Second?
MM: My agent is Bob Mecoy and I first met him in the late 90s when he was still an editor at Crown and my wife Jessica had an appointment with him. I tagged along and he bought me a martini and asked me about my work–I hadn't published much at the time. About five years later, he called out of the blue. He had retired from editing and started a new career as a literary agent. He was calling to see if we would be interested in illustrating a book together. That project never panned out but it turned out that Bob had been following my project http://www.exercisesinstyle.com/ online and really liked it. "You should sell it, then," Jessica said, half joking. "OK, let's meet tomorrow," he answered. He sold my project to Penguin as 99 Ways to Tell a Story: Exercises in Style and then leaned hard on me and Jessica (whom he now also represents) to pitch a comics textbook which he then sold to First Second Books in 2005. To me, the lesson here is that whenever you meet someone you should be aware that they may come back around and be very important in your life, even if under a different guise than you expected.
MC: Aside from your book, Mastering Comics, what resources would you recommend to writers who want to learn more about comics?
A: First off, it goes without saying that you should have Drawing Words & Writing Pictures, the predecessor to Mastering Comics. It covers the nuts-and-bolts basics of how to make comics.
My book 99 Ways to Tell a Story: Exercises in Style is used in a lot of comics, writing, and film classes as a guidebook to the richness of storytelling (sometimes in tandem with the book that inspired me, Raymond Queneau's Exercises in Style).
Scott McCloud's Understanding Comics is canonical for anyone interested in visual storytelling and communication. His more recent Making Comics has lots of useful insights for working cartoonists.
Ivan Brunetti's Cartooning Philosophy and Practice is an excellent step-by-step class in making comics.
Lynda Barry's books What It Is and Picture This have been a huge inspiration to people in all kinds of creative fields.
Finally, Gary Spencer Millidge did a very good overview of all the different stages of drawing and publishing a comic called Comic Book Design
MC: Do you have upcoming projects that my readers should have on their radar?
A: Jessica and I are series editors of the Best American Comics from Houghton-Mifflin; the 2012 issue just came out with Françoise Mouly as this year's guest editors. As for my own work, I am currently shopping around a collection of experimental short comics that I have done over the last eight years or so. (No bites yet.) Now that I'm in France on a two-year residency, I'm determined to enter a period of high productivity so you can expect to see a bunch of new stuff from me in the years to come. I have no plans to do another textbook at the moment, but teaching will always be an important part of what I do.
Marcela Landres is the author of the e-book How Editors Think. She is an Editorial Consultant who specializes in helping Latinos get published and was formerly an editor at Simon & Schuster. Author's website Email the author